Alimohammad Nazari; Sajjad Amini Manesh; Alireza Moradi; Valiollah Farzad
Volume 22, Issue 4 , September and October 2015, , Pages 603-611
Abstract
Background and purpose: Online gaming addiction is a common problem among youngsters. As the researchers and experts’ needs a reliable and valid measurement, the current study was aimed at investigating the psychometric features of the online gaming addiction questionnaire. Materials and Methods: ...
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Background and purpose: Online gaming addiction is a common problem among youngsters. As the researchers and experts’ needs a reliable and valid measurement, the current study was aimed at investigating the psychometric features of the online gaming addiction questionnaire. Materials and Methods: In this cross sectional study, 360 male adolescents of Tehran, were selected through randomized cluster sampling method and have completed Problematic Online Gaming Questionnaire, Rosenberg Self-Esteem Scale, and anxiety and depression subscales of DASS-21. Moreover, Pearson Correlation Coefficient and Exploratory Factor Analysis by SPSS-19 were used for statistical analysis. Results: The results of Exploratory Factor Analysis indicate five factors that explained 54 % of total variance. The questionnaire convergent and divergent validity, were confirmed by calculating its correlation with self esteem, anxiety and depression. Also, Test-retest reliability coefficient and Cronbach’s alpha were obtained 0.81 and 0.85, respectively. Conclusion: The obtained results of current study showed desirable psychometric features of the online gaming addiction questionnaire. Therefore this measurement can be applied for research and therapy purposes.